Finale PDK Framework 0.77
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FCDocument Class Reference

Class for an opened Finale document. An opened Finale document has a 1-based ID and can be displayed in multiple document windows. More...

#include <ff_documents.h>

+ Inheritance diagram for FCDocument:

Public Member Functions

const char * ClassName () const override
 Returns the name of the class, for diagnostic purposes. This method MUST be overwritten in each child class.
 
 FCDocument (EDOCID id=-1)
 The constructor.
 
EDOCID GetID () const
 Returns the document ID.
 
bool IsCurrent ()
 Returns true if the current document is the current document.
 
bool IsIdentical (const __FCBase *pCompareObject) const override
 Overridden method for comparison of documents.
 
bool IsUntitled ()
 Returns true if the document has no file connected to it.
 
bool GetPath (FCString *pString)
 Gets the full path of the document in a FCString object.
 
bool GetPathSpec (void *pathspec, EVERSION convertversion)
 Copies the document path to a path spec.
 
bool SetToCurrent ()
 Remaps the object to the current document.
 
bool _SetID (EDOCID docID)
 Directly sets the ID.
 
bool SwitchTo (const FCString *pUndoString, bool saveedits, _state_ptr S=nullptr)
 Switch document focus to this document and start a new undo/redo record, without closing the previous one. The document is not displayed visually.
 
bool SwitchBack (bool saveedits, _state_ptr S=nullptr)
 Ends the started edit block and switch back to the previous document.
 
bool DisplayVisually ()
 Moves the visual focus to the document.
 
bool Save (const FCString *pFilePath=nullptr)
 Saves the current document at the current document path or the specified document path.
 
bool Open (const FCString *pFilePath, bool createwindow, const FCString *pUndoString, bool saveedits, bool addtorecents, bool hidedialogs, _state_ptr S=nullptr)
 Opens a file as a new Finale document. The new document automatically gets editing focus. This is the equivalent of calling SwitchTo. That means that any call to Open should be balanced with a call to SwitchBack, even if the call to Open fails.
 
bool New (const FCString *pUndoString, bool saveedits, _state_ptr S=nullptr)
 Creates an new untitled Finale documnent. The new document automatically gets editing focus. This is the equivalent of calling SwitchTo, which means that any call to New should be balanced with a call to SwitchBack.
 
bool CloseCurrentDocumentAndWindow (bool saveedits=true, _state_ptr S=nullptr)
 Closes the current document and any windows it has open. Use this function to close a document if you opened a document window when you called Open.
 
bool Close (bool saveedits=true, _state_ptr S=nullptr)
 Closes the document. Use this function to close a document if you did not open a document window when you called Open.
 
bool Print (FCPrintSettings *pSettings)
 Prints the document, using the specified printer settings.
 
bool GetDirty () const
 Returns the "dirty" flag for document (that indicates that the document needs to be saved).
 
void SetDirty (bool state)
 Sets the "dirty" flag for the document (that indicates that the document needs to be saved).
 
void DebugDump () override
 Outputs the class data/information for debugging purposes.
 
- Public Member Functions inherited from __FCBase
virtual const PDKFRAMEWORK_CLASSID GetClassID () const
 Returns the internal class ID for the PDK Framework class. This is implemented mostly because Lua has problems to resolve the true classes of inherited objects.
 
virtual ~__FCBase ()
 Virtual destructor, so all inherited classes get the virtual destructor.
 
void DebugMsgInt (const char *pszPrefixText, int i)
 Creates a simple Message Box for debug purposes. The text appears with the extra digit (in decimal presentation) appearing afterwards.
 
void DebugMsgHex (const char *pszPrefixText, int i)
 Creates a simple Message Box for debug purposes. The text appears with the extra digit (as a hexadecimal number) appearing afterwards.
 
void DebugMsgString (const char *pszPrefixText, const char *thestring)
 Creates a simple Message Box for debug purposes. The text appears with the extra string appearing afterwards.
 
void DebugMsg (const char *pszMsg)
 Creates a simple Message Box for debug purposes with just one text string.
 
void DebugOutMenuInfo (FCUI *pUI, int menuixd_horiz, int menuixd_vert) const
 Outputs the menu command info for debugging purposes.
 
int DebugOutFormat (const char *fmt,...)
 Outputs debug text using C style "printf" syntax.
 
virtual void DebugDataDump ()
 Outputs a memory dump of the data block in the object for debugging purposes.
 
virtual void DebugDataByteArrayDump ()
 Outputs a memory dump of the data block in the object for debugging purposes, as a C++ byte array.
 
void Set16BitFlag (FLAG_16 *flag, FLAG_16 flagbits, bool state)
 Sets a 16 bit flag.
 
void Set32BitFlag (FLAG_32 *flag, FLAG_32 flagbits, bool state)
 Sets/resets a 32 bit flag, by using a bit mask.
 
bool GetBitFlag (FLAG_32 flag, FLAG_32 flagbits) const
 Gets a state from flag bits. Returns true if any bit in the mask is set.
 
int GetBitCount (FLAG_32 flag)
 Returns the total number of set bits in a 32-bit unsigned int.
 
void SetSpecific32Bit (FLAG_32 *flag, int bitnumber, bool state)
 Sets/resets a single bit in a 32 bit flag, by specifying one specific bit.
 
void SetUserData (void *pData)
 Sets the user data attached to the instance of an object.
 
void SetUserData2 (void *pData)
 Sets the additional user data attached to the instance of an object.
 
void * GetUserData () const
 Gets the user data attached to the instance of an object.
 
void * GetUserData2 () const
 Gets the additional user data attached to the instance of an object.
 
void StoreXML_String (tinyxml2::XMLElement *pParentNode, const char *pszElementName, FCString *pStringValue)
 Helper function to store FCString objects in the XML file.
 
void StoreXML_Integer (tinyxml2::XMLElement *pParentNode, const char *pszElementName, int value)
 Helper function to store integer objects in the XML file.
 
void StoreXML_Bool (tinyxml2::XMLElement *pParentNode, const char *pszElementName, bool value)
 Helper function to store boolean objects in the XML file.
 
void StoreXML_StringAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, FCString *pStringValue)
 Helper function to store FCString objects in the XML file, as an attribute to a node.
 
void StoreXML_IntegerAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, int value)
 Helper function to store integer objects in the XML file, as an attribute to a node.
 
void StoreXML_BoolAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, bool value)
 Helper function to store boolean objects in the XML file, as an attribute to a node.
 
void StoreXML_FloatAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, float value)
 Helper function to store floating point objects in the XML file, as an attribute to a node.
 
virtual void StoreToXML (tinyxml2::XMLElement *pParentNode)
 Virtual method that is used to store an object's data.
 
bool ReadXML_String (tinyxml2::XMLElement *pParentNode, const char *pszElementName, FCString *pStringValue)
 Helper method to read FCString objects from the XML file.
 
bool ReadXML_Integer (tinyxml2::XMLElement *pParentNode, const char *pszElementName, int *pValue)
 Helper method to read integer objects from the XML file.
 
bool ReadXML_Bool (tinyxml2::XMLElement *pParentNode, const char *pszElementName, bool *pValue)
 Helper method to read boolean objects from the XML file.
 
bool ReadXML_StringAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, FCString *pStringValue)
 Helper method to read FCString objects from the XML file, as an attribute to a node.
 
bool ReadXML_IntegerAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, int *pValue)
 Helper method to read integer objects from the XML file, as an attribute to a node.
 
bool ReadXML_BoolAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, bool *pValue)
 Helper method to read boolean objects from the XML file, as an attribute to a node.
 
bool ReadXML_FloatAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, float *pValue)
 Helper method to read floating point objects from the XML file, as an attribute to a node.
 
virtual bool ReadFromXML (tinyxml2::XMLElement *pParentNode)
 Virtual method that is used to read object data.
 

Additional Inherited Members

- Public Types inherited from __FCBase
enum  PDKFRAMEWORK_CLASSID {
  FCID_UNKNOWN = 0 , FCID_ACCIDENTALMOD , FCID_ACTIVELYRIC , FCID_ALLOTMENT ,
  FCID_ARTICULATION , FCID_ARTICULATIONDEF , FCID_BACKWARDREPEAT , FCID_BASELINE ,
  FCID_BEAMMOD , FCID_BEATCHARTELEMENT , FCID_BOOKMARK , FCID_BROKENBEAMMOD ,
  FCID_CATEGORYDEF , FCID_CELLCLEFCHANGE , FCID_CELLFRAMEHOLD , FCID_CELLGRAPHIC ,
  FCID_CELLTEXT , FCID_CENTERSMARTSHAPE , FCID_CHORD , FCID_CHORDPREFS ,
  FCID_CHORDSUFFIXELEMENT , FCID_CHORUSSYLLABLE , FCID_CLEFDEF , FCID_COMPOSITETIMESIGBOTTOMELEMENT ,
  FCID_COMPOSITETIMESIGTOPELEMENT , FCID_CROSSSTAFFMOD , FCID_CUSTOMSMARTLINEDEF , FCID_CUSTOMSTEMMOD ,
  FCID_DISTANCEPREFS , FCID_DOTMOD , FCID_ENCLOSURE , FCID_ENDINGREPEAT ,
  FCID_ENIGMATEXTSTYLE , FCID_ENTRYALTERMOD , FCID_EXECUTABLESHAPEDEF , FCID_EXPRESSION ,
  FCID_FONTINFO , FCID_FONTPREFS , FCID_FREEZESYSTEM , FCID_FRETBOARDSTYLEDEF ,
  FCID_FRETBOARDSTYLEDEFS , FCID_FRETBOARDGROUPDEF , FCID_FRETBOARDGROUPDEFS , FCID_FRETINSTRUMENTDEF ,
  FCID_GENERALPREFS , FCID_GRIDSGUIDESPREFS , FCID_GROUP , FCID_GROUPNAMEPOSITIONPREFS ,
  FCID_HUMANPLAYBACKPREFS , FCID_INDEPENDENTCELLDETAIL , FCID_INSTRUMENTDEF , FCID_INSTRUMENTPLAYBACKDATA ,
  FCID_KEYMODEDEF , FCID_KEYSIGNATURE , FCID_LAYERPREFS , FCID_LYRICSBASELINE ,
  FCID_LYRICSPREFS , FCID_MEASURE , FCID_MEASURENUMBERREGION , FCID_METATOOLASSIGNMENT ,
  FCID_MIDIEXPRESSION , FCID_MISCDOCPREFS , FCID_MULTIMEASUREREST , FCID_MULTIMEASURERESTPREFS ,
  FCID_MULTISTAFFINSTRUMENT , FCID_MULTISTAFFINSTRUMENTS , FCID_MUSICCHARACTERPREFS , FCID_MUSICSPACINGPREFS ,
  FCID_NUMBER , FCID_NOTEHEADMOD , FCID_OTHERINCI , FCID_PERCUSSIONLAYOUTNOTE ,
  FCID_PERCUSSIONSTAFF , FCID_PERFORMANCEMOD , FCID_PAGE , FCID_PAGEFORMATPREFS ,
  FCID_PAGEGRAPHIC , FCID_PAGETEXT , FCID_PART , FCID_PARTEXTRACTPREFS ,
  FCID_PARTSCOPEPREFS , FCID_PARTSTAFFVOICING , FCID_PERCUSSIONNOTEMOD , FCID_PIANOBRACEPREFS ,
  FCID_PLAYBACKPREFS , FCID_RAWTEXT , FCID_REPEATPREFS , FCID_SECONDARYBEAMBREAKMOD ,
  FCID_BEAMEXTENSIONMOD , FCID_SECTIONSYLLABLE , FCID_SEPARATEMEASURENUMBER , FCID_SEPARATEPLACEMENT ,
  FCID_SHAPEDEF , FCID_SHAPEEXPRESSIONDEF , FCID_SLURCONTOURPREFS , FCID_SIZEPREFS ,
  FCID_SMARTSHAPE , FCID_SMARTSHAPEENTRYMARK , FCID_SMARTSHAPEMEASUREMARK , FCID_SMARTSHAPEPREFS ,
  FCID_STAFF , FCID_STAFFLIST , FCID_STAFFNAMEPOSITION , FCID_STAFFNAMEPOSITIONPREFS ,
  FCID_STAFFSTYLEASSIGN , FCID_STAFFSTYLEDEF , FCID_STAFFSYSTEM , FCID_STEMCONNECTIONTABLE ,
  FCID_STEMMOD , FCID_STRING , FCID_SYLLABLEENTRYMOD , FCID_SYSTEMSTAFF ,
  FCID_TABLATURENOTEMOD , FCID_TEMPOELEMENT , FCID_TEXTBLOCK , FCID_TEXTEXPRESSIONDEF ,
  FCID_TEXTREPEAT , FCID_TEXTREPEATDEF , FCID_TIEMOD , FCID_TIEPREFS ,
  FCID_TIECONTOURPREFS , FCID_TIEPLACEMENTPREFS , FCID_TIMESIGNATURE , FCID_TUPLET ,
  FCID_TUPLETPREFS , FCID_VERSESYLLABLE
}
 Constants for the GetClassID method. More...
 
enum  MEASUREMENTUNITS {
  MEASUREMENTUNIT_DEFAULT = UNIT_DEFAULT , MEASUREMENTUNIT_EVPUS = UNIT_EVPUS , MEASUREMENTUNIT_INCHES = UNIT_INCHES , MEASUREMENTUNIT_CENTIMETERS = UNIT_CENTS ,
  MEASUREMENTUNIT_POINTS = UNIT_POINTS , MEASUREMENTUNIT_PICAS = UNIT_PICAS , MEASUREMENTUNIT_SPACES = UNIT_SPACES , MEASUREMENTUNIT_MILLIMETERS = 100
}
 Constants for Finale's standard measurement units. More...
 
- Static Public Member Functions inherited from __FCBase
static void DebugOutPtr (const char *pszPrefixText, void *ptr)
 Static method that outputs a line for debugging purposes. The prefix text appears with the extra ptr (in hexadeximal representation) appearing afterwards.
 
static void DebugOutInt (const char *pszPrefixText, int i)
 Static method that outputs a line for debugging purposes. The text appears with the extra digit (in decimal presentation) appearing afterwards.
 
static void DebugOutFloat (const char *pszPrefixText, double f)
 Static method that outputs a line for debugging purposes. The text appears with the extra float value appearing afterwards.
 
static void DebugOutTag (const char *pszPrefixText, EXTAG extag)
 Static method that outputs a line for debugging purposes. The text appears with the EXTAG (in text) appearing afterwards.
 
static void DebugOutHex (const char *pszPrefixText, int i)
 Static method that outputs a line for debugging purposes. The text appears with the extra digit (in hexadecimal presentation) appearing afterwards.
 
static void DebugOutBin (const char *pszPrefixText, int i)
 Static method that outputs a line for debugging purposes. The text appears with the extra digit (in binary presentation) appearing afterwards.
 
static void DebugOutString (const char *pszPrefixText, const char *thestring)
 Static method that outputs a line for debugging purposes (C string version). The text appears with the extra string appearing afterwards.
 
static void DebugOutString (const char *pszPrefixText, FCString *pString)
 Static method that outputs a line for debugging purposes (FCString version). The text appears with the extra string appearing afterwards.
 
static void DebugOutBool (const char *pszPrefixText, bool state)
 Static method that outputs a line for debugging purposes. The boolean state appears afterwards as either "TRUE" or "FALSE".
 
static void DebugOutBlock (const void *pBuffer, int startoffset, int size)
 Static method that outputs a memory block for debugging purposes. Eight bytes per line will appear (as hex digits) until the whole memory block is dumped.
 
static void DebugOutByteArrayBlock (const void *pBuffer, int startoffset, int size)
 Static method that outputs a memory block for debugging purposes. Eight bytes per line will appear (as hex digits) as a C++ onebyte array, until the whole memory block is dumped.
 
static void DebugOut (const char *pszLine)
 Static method to output a line of text for debugging purposes.
 
- Protected Member Functions inherited from __FCBase
 __FCBase ()
 The constructor.
 

Detailed Description

Class for an opened Finale document. An opened Finale document has a 1-based ID and can be displayed in multiple document windows.

Use SwitchTo() to switch document context to another document. Make sure to always use SwitchBack() to move the context back to the original document.

When switching to another document, please be aware that much of previously loaded data will not make sense in the context of the new document. Be especially careful while handling fonts and objects with linked data.

Constructor & Destructor Documentation

◆ FCDocument()

FCDocument::FCDocument ( EDOCID id = -1)
inline

The constructor.

If the id is below 1, the object will be set to the current document.

Lua-supported.

Member Function Documentation

◆ ClassName()

const char * FCDocument::ClassName ( ) const
inlineoverridevirtual

Returns the name of the class, for diagnostic purposes. This method MUST be overwritten in each child class.

Lua-supported.

Implements __FCBase.

◆ Close()

bool FCDocument::Close ( bool saveedits = true,
_state_ptr S = nullptr )

Closes the document. Use this function to close a document if you did not open a document window when you called Open.

Lua-supported (0.75).

Parameters
saveedits[in] If true, save any edits that have been applied to the document.
S[in] State pointer. See comments at SwitchTo. Lua callers omit this parameter.
Returns
True if the document was successfully closed.

◆ CloseCurrentDocumentAndWindow()

bool FCDocument::CloseCurrentDocumentAndWindow ( bool saveedits = true,
_state_ptr S = nullptr )

Closes the current document and any windows it has open. Use this function to close a document if you opened a document window when you called Open.

Lua-supported (0.75).

Parameters
saveedits[in] If true, save any edits that have been applied to the document.
S[in] State pointer. See comments at SwitchTo. Lua callers omit this parameter.
Returns
This is the value returned by Finale. It may be false even when the window was successfully closed, so it probably is not worth checking.

◆ DebugDump()

void FCDocument::DebugDump ( )
inlineoverridevirtual

Outputs the class data/information for debugging purposes.

Accessible if PDK_FRAMEWORK_DEBUG is defined.

When child class inherit this method to output the contents of its own members, it should call the parent before providing its own output.

Reimplemented from __FCBase.

◆ DisplayVisually()

bool FCDocument::DisplayVisually ( )
inline

Moves the visual focus to the document.

In versions of Finale for macOS before 27.3, this function always returns false even if it successfully displays the window.

Lua-supported (0.65)

◆ GetDirty()

bool FCDocument::GetDirty ( ) const
inline

Returns the "dirty" flag for document (that indicates that the document needs to be saved).

Lua-supported (also as property).

◆ GetID()

EDOCID FCDocument::GetID ( ) const
inline

Returns the document ID.

Lua-supported (also as a read-only property)

◆ GetPath()

bool FCDocument::GetPath ( FCString * pString)

Gets the full path of the document in a FCString object.

Remarks
Please note that untitled documents are treated differently between the platforms. On macOS, depending on the Finale version, an untitled document may result in an empty string or the document window name relative to ./. On Windows, an untitled document results in the document window name.

Lua-supported.

◆ IsCurrent()

bool FCDocument::IsCurrent ( )
inline

Returns true if the current document is the current document.

Lua-supported.

◆ IsIdentical()

bool FCDocument::IsIdentical ( const __FCBase * pCompareObject) const
inlineoverridevirtual

Overridden method for comparison of documents.

Reimplemented from __FCBase.

◆ New()

bool FCDocument::New ( const FCString * pUndoString,
bool saveedits,
_state_ptr S = nullptr )

Creates an new untitled Finale documnent. The new document automatically gets editing focus. This is the equivalent of calling SwitchTo, which means that any call to New should be balanced with a call to SwitchBack.

This function is currently untested and may not actually work correctly. Do not use for now.

Parameters
pUndoString[in] The undo string to be used for the document. NULL to use the last value.
saveedits[in] True if any current changes should be saved.
S[in] State pointer. See comments at SwitchTo.
Returns
True if the document was successfully created.

◆ Open()

bool FCDocument::Open ( const FCString * pFilePath,
bool createwindow,
const FCString * pUndoString,
bool saveedits,
bool addtorecents,
bool hidedialogs,
_state_ptr S = nullptr )

Opens a file as a new Finale document. The new document automatically gets editing focus. This is the equivalent of calling SwitchTo. That means that any call to Open should be balanced with a call to SwitchBack, even if the call to Open fails.

Lua-supported (0.75).

Parameters
pFilePath[in] The full path to the file that should be opened.
createwindow[in] True if a visual document window should be created in the Finale UI.
pUndoString[in] The undo string to be used for the document. NULL to use the last value.
saveedits[in] True if any current changes should be saved.
addtorecents[in] True if this file should be added to the recent files opened list. Only works in Finale 26.1 and higher.
hidedialogs[in] True if this file should be opened without any popup dialogs. (Useful for batch processing.) Only works in Finale 26.1 and higher.
S[in] State pointer. See comments at SwitchTo. Lua callers omit this parameter.
Returns
True if the file was successfully opened.

◆ Print()

bool FCDocument::Print ( FCPrintSettings * pSettings)

Prints the document, using the specified printer settings.

Lua-supported.

Parameters
pSettingsPointer to the printer settings object.

◆ Save()

bool FCDocument::Save ( const FCString * pFilePath = nullptr)

Saves the current document at the current document path or the specified document path.

Warning
If you specify a new file location, the file is moved to that location and may be removed from the previous location. Finale's behavior is not 100% consistent in this regard. It appears that if the new location already exists, it is overwritten but the previous location is preserved. However, if the new location does not already exist, the previous location is removed.

Lua-supported.

Parameters
[in]pFilePath[optional] the full path and file name where to save the document. (Not available before 0.76.)
Returns
True if the document was successfully saved to disk.

◆ SetDirty()

void FCDocument::SetDirty ( bool state)
inline

Sets the "dirty" flag for the document (that indicates that the document needs to be saved).

Lua-supported (also as property).

◆ SetToCurrent()

bool FCDocument::SetToCurrent ( )
inline

Remaps the object to the current document.

This method will fail if the object is in an unresolved SwitchTo statement.

◆ SwitchBack()

bool FCDocument::SwitchBack ( bool saveedits,
_state_ptr S = nullptr )

Ends the started edit block and switch back to the previous document.

Lua-supported.

Parameters
saveedits[in] True if the edits made in the document should be kept in the edit block. False to cancel the edits.
S[in] State pointer. See comments at SwitchTo.
Returns
True on success.

◆ SwitchTo()

bool FCDocument::SwitchTo ( const FCString * pUndoString,
bool saveedits,
_state_ptr S = nullptr )

Switch document focus to this document and start a new undo/redo record, without closing the previous one. The document is not displayed visually.

A SwitchTo() call must be combined with a subsequent SwitchBack() call.

Since Undo/Redo stack can't handle edits through multiple documents, it's very important that plug-ins that switch and write to other documents create their own Undo/Redo event for that document. Furthermore, Finale cannot hold two Undo/Redo events open at once, so you must end any current redo event.

The state pointer is used to track the last undo string separately per state value. Lua automatically supplies the Lua state in this parameter, which means the script must omit it. C++ clients can supply a value (any pointer value associated with the state) or accept the NULL default, which means there is no separate state tracking.

Here is a Lua example that modifies all open documents while safely maintaining Finale's Undo states. Note that the saveedits parameter is false on the call to SwitchTo. This discards any previous edits. The current edits get saved on the SwitchBack call.

local docs = finale.FCDocuments()
docs:LoadAll()
for doc in each(docs) do
doc:SwitchTo("Multiple File Edit", false) -- Lua clients omit the state pointer
local region = finale.FCMusicRegion()
region:SetFullDocument()
for entry in eachentrysaved(region) do
entry.ManualPosition = entry.ManualPosition - 144
end
region:Redraw()
doc:SwitchBack(true)
end

Lua-supported.

Parameters
pUndoStringThe pointer to the Undo string. If this value is NULL, the last Undo string value is used.
saveeditsTrue if the edits made in the current document should be kept in the edit block. False to cancel the edits.
SState pointer. (See comment above.) Lua scripts omit this parameter.
Returns
True on success.