Finale PDK Framework 0.77
Power Up Your Finale Music Software
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Class that represents a single Lua script item. This class is not part of the C++ PDK Framework. More...
#include <fflua_luascriptitem.h>
Public Types | |
enum | LUASCRIPT_REQVERSION_TYPES { REQVERSIONTYPE_MINIMUM_FINALE = 0 , REQVERSIONTYPE_MAXIMUM_FINALE , REQVERSIONTYPE_MINIMUM_FINALE_MAJOR , REQVERSIONTYPE_MAXIMUM_FINALE_MAJOR , REQVERSIONTYPE_MINIMUM_LUAX1000 , REQVERSIONTYPE_MAXIMUM_LUAX1000 } |
Settings used to get required version information for a script. More... | |
Public Types inherited from __FCBase | |
enum | PDKFRAMEWORK_CLASSID { FCID_UNKNOWN = 0 , FCID_ACCIDENTALMOD , FCID_ACTIVELYRIC , FCID_ALLOTMENT , FCID_ARTICULATION , FCID_ARTICULATIONDEF , FCID_BACKWARDREPEAT , FCID_BASELINE , FCID_BEAMMOD , FCID_BEATCHARTELEMENT , FCID_BOOKMARK , FCID_BROKENBEAMMOD , FCID_CATEGORYDEF , FCID_CELLCLEFCHANGE , FCID_CELLFRAMEHOLD , FCID_CELLGRAPHIC , FCID_CELLTEXT , FCID_CENTERSMARTSHAPE , FCID_CHORD , FCID_CHORDPREFS , FCID_CHORDSUFFIXELEMENT , FCID_CHORUSSYLLABLE , FCID_CLEFDEF , FCID_COMPOSITETIMESIGBOTTOMELEMENT , FCID_COMPOSITETIMESIGTOPELEMENT , FCID_CROSSSTAFFMOD , FCID_CUSTOMSMARTLINEDEF , FCID_CUSTOMSTEMMOD , FCID_DISTANCEPREFS , FCID_DOTMOD , FCID_ENCLOSURE , FCID_ENDINGREPEAT , FCID_ENIGMATEXTSTYLE , FCID_ENTRYALTERMOD , FCID_EXECUTABLESHAPEDEF , FCID_EXPRESSION , FCID_FONTINFO , FCID_FONTPREFS , FCID_FREEZESYSTEM , FCID_FRETBOARDSTYLEDEF , FCID_FRETBOARDSTYLEDEFS , FCID_FRETBOARDGROUPDEF , FCID_FRETBOARDGROUPDEFS , FCID_FRETINSTRUMENTDEF , FCID_GENERALPREFS , FCID_GRIDSGUIDESPREFS , FCID_GROUP , FCID_GROUPNAMEPOSITIONPREFS , FCID_HUMANPLAYBACKPREFS , FCID_INDEPENDENTCELLDETAIL , FCID_INSTRUMENTDEF , FCID_INSTRUMENTPLAYBACKDATA , FCID_KEYMODEDEF , FCID_KEYSIGNATURE , FCID_LAYERPREFS , FCID_LYRICSBASELINE , FCID_LYRICSPREFS , FCID_MEASURE , FCID_MEASURENUMBERREGION , FCID_METATOOLASSIGNMENT , FCID_MIDIEXPRESSION , FCID_MISCDOCPREFS , FCID_MULTIMEASUREREST , FCID_MULTIMEASURERESTPREFS , FCID_MULTISTAFFINSTRUMENT , FCID_MULTISTAFFINSTRUMENTS , FCID_MUSICCHARACTERPREFS , FCID_MUSICSPACINGPREFS , FCID_NUMBER , FCID_NOTEHEADMOD , FCID_OTHERINCI , FCID_PERCUSSIONLAYOUTNOTE , FCID_PERCUSSIONSTAFF , FCID_PERFORMANCEMOD , FCID_PAGE , FCID_PAGEFORMATPREFS , FCID_PAGEGRAPHIC , FCID_PAGETEXT , FCID_PART , FCID_PARTEXTRACTPREFS , FCID_PARTSCOPEPREFS , FCID_PARTSTAFFVOICING , FCID_PERCUSSIONNOTEMOD , FCID_PIANOBRACEPREFS , FCID_PLAYBACKPREFS , FCID_RAWTEXT , FCID_REPEATPREFS , FCID_SECONDARYBEAMBREAKMOD , FCID_BEAMEXTENSIONMOD , FCID_SECTIONSYLLABLE , FCID_SEPARATEMEASURENUMBER , FCID_SEPARATEPLACEMENT , FCID_SHAPEDEF , FCID_SHAPEEXPRESSIONDEF , FCID_SLURCONTOURPREFS , FCID_SIZEPREFS , FCID_SMARTSHAPE , FCID_SMARTSHAPEENTRYMARK , FCID_SMARTSHAPEMEASUREMARK , FCID_SMARTSHAPEPREFS , FCID_STAFF , FCID_STAFFLIST , FCID_STAFFNAMEPOSITION , FCID_STAFFNAMEPOSITIONPREFS , FCID_STAFFSTYLEASSIGN , FCID_STAFFSTYLEDEF , FCID_STAFFSYSTEM , FCID_STEMCONNECTIONTABLE , FCID_STEMMOD , FCID_STRING , FCID_SYLLABLEENTRYMOD , FCID_SYSTEMSTAFF , FCID_TABLATURENOTEMOD , FCID_TEMPOELEMENT , FCID_TEXTBLOCK , FCID_TEXTEXPRESSIONDEF , FCID_TEXTREPEAT , FCID_TEXTREPEATDEF , FCID_TIEMOD , FCID_TIEPREFS , FCID_TIECONTOURPREFS , FCID_TIEPLACEMENTPREFS , FCID_TIMESIGNATURE , FCID_TUPLET , FCID_TUPLETPREFS , FCID_VERSESYLLABLE } |
Constants for the GetClassID method. More... | |
enum | MEASUREMENTUNITS { MEASUREMENTUNIT_DEFAULT = UNIT_DEFAULT , MEASUREMENTUNIT_EVPUS = UNIT_EVPUS , MEASUREMENTUNIT_INCHES = UNIT_INCHES , MEASUREMENTUNIT_CENTIMETERS = UNIT_CENTS , MEASUREMENTUNIT_POINTS = UNIT_POINTS , MEASUREMENTUNIT_PICAS = UNIT_PICAS , MEASUREMENTUNIT_SPACES = UNIT_SPACES , MEASUREMENTUNIT_MILLIMETERS = 100 } |
Constants for Finale's standard measurement units. More... | |
Public Member Functions | |
const char * | ClassName () const override |
Returns the name of the class, for diagnostic purposes. This method MUST be overwritten in each child class. | |
bool | IsExecuting () const |
Returns true if the script associated with this script item is currently executing. | |
void | StopExecuting () |
Stops execution and terminates the Lua state. | |
const char * | GetFilePath () const |
Returns the fully-qualified file path for the script or empty string if none. | |
const char * | GetFileName () const |
Returns the file name of the script or empty string if none. | |
const char * | GetOptionalScriptText () const |
Returns the optional script text. | |
const char * | GetMenuItemText () const |
Returns the menu item text for the script. | |
const char * | GetUndoText () const |
Returns the undo text for the script. | |
const char * | GetDescription () const |
Returns the description for the script. | |
const char * | GetPrefix () const |
Returns the prefix for the script. | |
bool | GetDebug () const |
Return true if the script should be run in debug mode. | |
bool | GetLoadAsString () const |
Return true if the script should be loaded as a string. | |
int | GetExecutableIndex () const |
Returns the executable index for this script. | |
bool | GetVersionCompatible () const |
If false, this script is not compatible with either the running Finale or the running Lua plugin version or both. | |
EVERSION | GetRequiredVersion (int versiontype) const |
Returns a required version number from one of the LUASCRIPT_REQVERSION_TYPES constants. | |
bool | GetAutomaticallyReportErrors () const |
Gets if errors should automatically be reported by the Lua connector. The default value is true. | |
bool | GetTrusted () const |
Gets if the script should run in trusted mode. Default is false. | |
__FCUserWindow * | GetControllingWindow () const |
Gets the controlling window for this script item. | |
FCString * | CreateFinalePluginValue (const char *fieldname) |
Return the requested finaleplugin value. | |
void | SetOptionalScriptText (const char *value) |
Sets the optional script text. | |
void | SetMenuItemText (const char *value) |
Sets the menu item text for the script. | |
void | SetUndoText (const char *value) |
Sets the undo text for the script. | |
void | SetDescription (const char *value) |
Sets the description for the script. | |
void | SetPrefix (const char *value) |
Sets the prefix for the script. | |
void | SetDebug (bool state) |
Sets if the script should be run in debug mode. | |
void | SetLoadAsString (bool state) |
Sets if the script should be loaded as a string. | |
void | SetAutomaticallyReportErrors (bool state) |
Sets if errors should automatically be reported by the Lua connector. The default value is true. | |
void | SetTrusted (bool state) |
Sets if the script should run in trusted mode. If you set this to true, the script that calls finenv.ExecuteLuaScriptItem must also be running in trusted mode. Otherwise an error occurs.`. | |
void | SetControllingWindow (__FCUserWindow *value) |
Sets the controlling window for this script item. | |
bool | RegisterPrintFunction (luabridge::LuaRef lua_callback_function) |
Registers a Lua function that replaces called script's print function. | |
bool | RegisterOnExecutionWillStart (luabridge::LuaRef lua_callback_function) |
Registers a Lua function that gets called when the script item starts executing. For the function to be called, the FCLuaScriptItem must have been created with finenv.CreateLuaScriptItemsFromFilePath . | |
bool | RegisterOnExecutionDidStop (luabridge::LuaRef lua_callback_function) |
Registers a Lua function that gets called when the script item stops executing. For the function to be called, the FCLuaScriptItem must have been created with finenv.CreateLuaScriptItemsFromFilePath . | |
bool | RegisterOnModalWindowWillOpen (luabridge::LuaRef lua_callback_function) |
Registers a Lua function that gets called when the script item opens a modal dialog. For the function to be called, the FCLuaScriptItem must have been created with finenv.CreateLuaScriptItemsFromFilePath . | |
bool | RegisterOnModalWindowDidClose (luabridge::LuaRef lua_callback_function) |
Registers a Lua function that gets called when the script item closes a modal dialog. For the function to be called, the FCLuaScriptItem must have been created with finenv.CreateLuaScriptItemsFromFilePath . | |
void | OnExecutionWillStart () |
Function that is called when script execution starts. | |
void | OnExecutionDidStop (bool success, const char *msg, int msgtype, int linenumber, const char *source) |
Function that is called when script execution stops and its Lua state is closed. | |
void | OnModalWindowWillOpen () |
Function that is called when the script execution will open a modal dialog. | |
void | OnModalWindowDidClose () |
Function that is called when the script execution has closed a modal dialog. | |
Public Member Functions inherited from __FCBase | |
virtual const PDKFRAMEWORK_CLASSID | GetClassID () const |
Returns the internal class ID for the PDK Framework class. This is implemented mostly because Lua has problems to resolve the true classes of inherited objects. | |
virtual | ~__FCBase () |
Virtual destructor, so all inherited classes get the virtual destructor. | |
void | DebugMsgInt (const char *pszPrefixText, int i) |
Creates a simple Message Box for debug purposes. The text appears with the extra digit (in decimal presentation) appearing afterwards. | |
void | DebugMsgHex (const char *pszPrefixText, int i) |
Creates a simple Message Box for debug purposes. The text appears with the extra digit (as a hexadecimal number) appearing afterwards. | |
void | DebugMsgString (const char *pszPrefixText, const char *thestring) |
Creates a simple Message Box for debug purposes. The text appears with the extra string appearing afterwards. | |
void | DebugMsg (const char *pszMsg) |
Creates a simple Message Box for debug purposes with just one text string. | |
void | DebugOutMenuInfo (FCUI *pUI, int menuixd_horiz, int menuixd_vert) const |
Outputs the menu command info for debugging purposes. | |
int | DebugOutFormat (const char *fmt,...) |
Outputs debug text using C style "printf" syntax. | |
virtual void | DebugDump () |
Outputs the class data/information for debugging purposes. | |
virtual void | DebugDataDump () |
Outputs a memory dump of the data block in the object for debugging purposes. | |
virtual void | DebugDataByteArrayDump () |
Outputs a memory dump of the data block in the object for debugging purposes, as a C++ byte array. | |
void | Set16BitFlag (FLAG_16 *flag, FLAG_16 flagbits, bool state) |
Sets a 16 bit flag. | |
void | Set32BitFlag (FLAG_32 *flag, FLAG_32 flagbits, bool state) |
Sets/resets a 32 bit flag, by using a bit mask. | |
bool | GetBitFlag (FLAG_32 flag, FLAG_32 flagbits) const |
Gets a state from flag bits. Returns true if any bit in the mask is set. | |
int | GetBitCount (FLAG_32 flag) |
Returns the total number of set bits in a 32-bit unsigned int. | |
void | SetSpecific32Bit (FLAG_32 *flag, int bitnumber, bool state) |
Sets/resets a single bit in a 32 bit flag, by specifying one specific bit. | |
void | SetUserData (void *pData) |
Sets the user data attached to the instance of an object. | |
void | SetUserData2 (void *pData) |
Sets the additional user data attached to the instance of an object. | |
void * | GetUserData () const |
Gets the user data attached to the instance of an object. | |
void * | GetUserData2 () const |
Gets the additional user data attached to the instance of an object. | |
virtual bool | IsIdentical (const __FCBase *pCompareObject) const |
Returns true if the data in the passed object is considered to be identical to the current object, otherwise false. | |
void | StoreXML_String (tinyxml2::XMLElement *pParentNode, const char *pszElementName, FCString *pStringValue) |
Helper function to store FCString objects in the XML file. | |
void | StoreXML_Integer (tinyxml2::XMLElement *pParentNode, const char *pszElementName, int value) |
Helper function to store integer objects in the XML file. | |
void | StoreXML_Bool (tinyxml2::XMLElement *pParentNode, const char *pszElementName, bool value) |
Helper function to store boolean objects in the XML file. | |
void | StoreXML_StringAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, FCString *pStringValue) |
Helper function to store FCString objects in the XML file, as an attribute to a node. | |
void | StoreXML_IntegerAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, int value) |
Helper function to store integer objects in the XML file, as an attribute to a node. | |
void | StoreXML_BoolAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, bool value) |
Helper function to store boolean objects in the XML file, as an attribute to a node. | |
void | StoreXML_FloatAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, float value) |
Helper function to store floating point objects in the XML file, as an attribute to a node. | |
virtual void | StoreToXML (tinyxml2::XMLElement *pParentNode) |
Virtual method that is used to store an object's data. | |
bool | ReadXML_String (tinyxml2::XMLElement *pParentNode, const char *pszElementName, FCString *pStringValue) |
Helper method to read FCString objects from the XML file. | |
bool | ReadXML_Integer (tinyxml2::XMLElement *pParentNode, const char *pszElementName, int *pValue) |
Helper method to read integer objects from the XML file. | |
bool | ReadXML_Bool (tinyxml2::XMLElement *pParentNode, const char *pszElementName, bool *pValue) |
Helper method to read boolean objects from the XML file. | |
bool | ReadXML_StringAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, FCString *pStringValue) |
Helper method to read FCString objects from the XML file, as an attribute to a node. | |
bool | ReadXML_IntegerAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, int *pValue) |
Helper method to read integer objects from the XML file, as an attribute to a node. | |
bool | ReadXML_BoolAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, bool *pValue) |
Helper method to read boolean objects from the XML file, as an attribute to a node. | |
bool | ReadXML_FloatAttribute (tinyxml2::XMLElement *pNode, const char *pszAttributeName, float *pValue) |
Helper method to read floating point objects from the XML file, as an attribute to a node. | |
virtual bool | ReadFromXML (tinyxml2::XMLElement *pParentNode) |
Virtual method that is used to read object data. | |
Additional Inherited Members | |
Static Public Member Functions inherited from __FCBase | |
static void | DebugOutPtr (const char *pszPrefixText, void *ptr) |
Static method that outputs a line for debugging purposes. The prefix text appears with the extra ptr (in hexadeximal representation) appearing afterwards. | |
static void | DebugOutInt (const char *pszPrefixText, int i) |
Static method that outputs a line for debugging purposes. The text appears with the extra digit (in decimal presentation) appearing afterwards. | |
static void | DebugOutFloat (const char *pszPrefixText, double f) |
Static method that outputs a line for debugging purposes. The text appears with the extra float value appearing afterwards. | |
static void | DebugOutTag (const char *pszPrefixText, EXTAG extag) |
Static method that outputs a line for debugging purposes. The text appears with the EXTAG (in text) appearing afterwards. | |
static void | DebugOutHex (const char *pszPrefixText, int i) |
Static method that outputs a line for debugging purposes. The text appears with the extra digit (in hexadecimal presentation) appearing afterwards. | |
static void | DebugOutBin (const char *pszPrefixText, int i) |
Static method that outputs a line for debugging purposes. The text appears with the extra digit (in binary presentation) appearing afterwards. | |
static void | DebugOutString (const char *pszPrefixText, const char *thestring) |
Static method that outputs a line for debugging purposes (C string version). The text appears with the extra string appearing afterwards. | |
static void | DebugOutString (const char *pszPrefixText, FCString *pString) |
Static method that outputs a line for debugging purposes (FCString version). The text appears with the extra string appearing afterwards. | |
static void | DebugOutBool (const char *pszPrefixText, bool state) |
Static method that outputs a line for debugging purposes. The boolean state appears afterwards as either "TRUE" or "FALSE". | |
static void | DebugOutBlock (const void *pBuffer, int startoffset, int size) |
Static method that outputs a memory block for debugging purposes. Eight bytes per line will appear (as hex digits) until the whole memory block is dumped. | |
static void | DebugOutByteArrayBlock (const void *pBuffer, int startoffset, int size) |
Static method that outputs a memory block for debugging purposes. Eight bytes per line will appear (as hex digits) as a C++ onebyte array, until the whole memory block is dumped. | |
static void | DebugOut (const char *pszLine) |
Static method to output a line of text for debugging purposes. | |
Protected Member Functions inherited from __FCBase | |
__FCBase () | |
The constructor. | |
Class that represents a single Lua script item. This class is not part of the C++ PDK Framework.
The finenv namespace offers the following ways to use this class. (The full documentation for these functions is at https://www.finalelua.com/docs/rgp-lua/finenv-properties.)
Method | Description |
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CreateLuaScriptItems | Returns a FCLuaScriptItems collection containing all configured script items from the Finale Plug-In menu for the running instance of RGP Lua. |
CreateLuaScriptItemsFromFilePath(pathstr[,scrtext]) | Returns a FCLuaScriptItems collection populated from the input file path or text and that item's plugindef function, if any. |
ExecuteLuaScriptItem(item) | Executes the input script FCLuaScriptItem with its own separate Lua state. |
The collection returned by CreateLuaScriptItemsFromFilePath(pathstr) contains one item for the script plus one for each additional menu item defined in the file's plugindef function, if it has one.
When your script executes a script item returned by CreateLuaScriptItems, it is indentical to invoking it from Finale's Plug-Ins menu. There are no further dependencies, and all behavior is identical. The invoked script can continue to run (for example, in a modeless window) even if your script terminates.
When your script executes a script item from the collection returned by CreateLuaScriptItemsFromFilePath, your script must maintain that instance of FCLuaScriptItem until it terminates. This includes any modeless dialog or RetainLuaState executed by the invoked script. If your instance of FCLuaScriptItem goes out of scope and is destroyed by Lua garbage collection, the corresponding invoked script terminates immediately.
The safest approach to avoid undo conflicts is to include the following in your plugindef function.
If you choose to ignore this advice and allow your launcher script to make document modifications, they will be rolled back with finenv.EndUndoBlock(false) before the new script is executed. Therefore, if you wish to keep document modifications, commit them with finenv.EndUndoBlock(true) before calling finenv.ExecuteLuaScriptItem. If your script will be invoking scripts that open modeless dialogs or retain Lua state, do not allow document modifications. Instead, use the plugindef settings above.
Settings used to get required version information for a script.
Lua-supported (0.64).
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inlineoverridevirtual |
Returns the name of the class, for diagnostic purposes. This method MUST be overwritten in each child class.
Lua-supported.
Implements __FCBase.
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inline |
Return the requested finaleplugin value.
Values in the finaleplugin namespace are defined in the script's plugindef() function.
Lua-supported (0.64).
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inline |
Gets if errors should automatically be reported by the Lua connector. The default value is true.
Lua-supported (also as property) (0.68).
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inline |
Gets the controlling window for this script item.
The script that creates this instance of FCLuaScriptItem can set this value to a window that it owns. Scripts that run modal dialogs will launch from this window by default if no other parent is supplied. This includes built-in modal dialogs launched from FCUI, including alerts, file open and save dialogs, and built-in Finale dialogs. It addresses an issue on Windows where modal dialogs that are not modal to the contolling window cause Finale crashes if the the controlling window is closed before the modal dialog.
Lua-supported (also as property) (0.72)
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inline |
Return true if the script should be run in debug mode.
Lua-supported (also as property) (0.64).
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inline |
Returns the description for the script.
Lua-supported (also as property) (0.64).
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inline |
Returns the executable index for this script.
Lua-supported (also as read-only property) (0.64).
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inline |
Returns the file name of the script or empty string if none.
Lua-supported (also as read-only property) (0.71).
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inline |
Returns the fully-qualified file path for the script or empty string if none.
Lua-supported (also as read-only property) (0.64).
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inline |
Return true if the script should be loaded as a string.
LoadAsString
in its plugindef
function, it overrides this value. That said, as long as you do not modify it, the initial value will always be the value that RGP Lua uses to run the script, which takes into account an explicit setting in plugindef
.Lua-supported (also as property) (0.64).
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inline |
Returns the menu item text for the script.
Lua-supported (also as property) (0.64).
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inline |
Returns the optional script text.
If this value is non-NULL, it is executed instead of the contents of GetFilePath. The file path may still used for informational display or security purposes by RGP Lua.
You can set this value with an optional second parameter to finenv.CreateLuaScriptItemsFromFilePath as follows.
This code prints "hello world" irrespective of the contents of hello_world.lua
. In fact, the file does not have to exist. The intended use case is to allow for on-the-fly edits to a script without the need to save it first.
Lua-supported (also as property) (0.68).
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inline |
Returns the prefix for the script.
Lua-supported (also as property) (0.64).
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inline |
Returns a required version number from one of the LUASCRIPT_REQVERSION_TYPES constants.
If the script does not specify a minimum version, this function returns 0. If the script does not specify a maximum version, this function returns a very large value that is larger than any potential version number.
Lua-supported (0.64).
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inline |
Gets if the script should run in trusted mode. Default is false.
Lua-supported (also as property) (0.68).
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inline |
Returns the undo text for the script.
Lua-supported (also as property) (0.64).
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inline |
If false, this script is not compatible with either the running Finale or the running Lua plugin version or both.
You should not execute the script if this value is false. You will get an error return if you try. You can use GetRequiredVersion to obtain more information about which version(s) the script requires.
When GetVersionCompatible is false, the string returned by GetDescription is a message that describes the version incompatibility.
Lua-supported (also as read-only property) (0.64)
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inline |
Returns true if the script associated with this script item is currently executing.
Lua-supported (0.64).
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inline |
Function that is called when script execution stops and its Lua state is closed.
The current instance of FCLuaScriptItem is passed to Lua as the first parameter.
success | true if the script ran without error, otherwise false. |
msg | the message returned by the script or NULL if none. |
msgtype | a code inidicating the type of message being returned. This meaning of this value is determined by the Lua connector. With RGP Lua, it is one of the finenv.MessageResultType values. |
linenumber | if Lua was executed, the top-level line number where execution stopped, otherwise 0. |
source | if there was an error, the name of the code block where executions stopped, otherwise NULL. If non NULL, this should match either the file path or the optional script text, if it exists. |
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inline |
Function that is called when script execution starts.
The current instance of FCLuaScriptItem is passed to Lua as the first parameter.
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inline |
Function that is called when the script execution has closed a modal dialog.
The current instance of FCLuaScriptItem is passed to Lua as the first parameter.
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inline |
Function that is called when the script execution will open a modal dialog.
The current instance of FCLuaScriptItem is passed to Lua as the first parameter.
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inline |
Registers a Lua function that gets called when the script item stops executing. For the function to be called, the FCLuaScriptItem must have been created with finenv.CreateLuaScriptItemsFromFilePath
.
Lua-supported (0.68).
lua_callback_function | The Lua callback function. See OnExecutionDidStop for the call signature. |
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inline |
Registers a Lua function that gets called when the script item starts executing. For the function to be called, the FCLuaScriptItem must have been created with finenv.CreateLuaScriptItemsFromFilePath
.
Lua-supported (0.68).
lua_callback_function | The Lua callback function. See OnExecutionWillStart for the call signature. |
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inline |
Registers a Lua function that gets called when the script item closes a modal dialog. For the function to be called, the FCLuaScriptItem must have been created with finenv.CreateLuaScriptItemsFromFilePath
.
Lua-supported (0.68).
lua_callback_function | The Lua callback function. See OnModalWindowDidClose for the call signature. |
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inline |
Registers a Lua function that gets called when the script item opens a modal dialog. For the function to be called, the FCLuaScriptItem must have been created with finenv.CreateLuaScriptItemsFromFilePath
.
Lua-supported (0.68).
lua_callback_function | The Lua callback function. See OnModalWindowWillOpen for the call signature. |
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inline |
Registers a Lua function that replaces called script's print function.
This function must be registered before the script starts executing.
Lua-supported (0.68).
lua_callback_function | The Lua callback function. For the function to be called, the FCLuaScriptItem must have been created with finenv.CreateLuaScriptItemsFromFilePath . |
This function receives an unspecified number of arguments. Nil, booleans, numbers, and strings are passed through as-is. All other types are converted to strings.
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inline |
Sets if errors should automatically be reported by the Lua connector. The default value is true.
Lua-supported (also as property) (0.68).
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inline |
Sets the controlling window for this script item.
See comments at GetControllingWindow for details about this value.
finenv.ExecuteLuaScriptItem
and to clear it when the script terminates. That way, it won't contain a window pointer that has gone out of scope and been destroyed. Note that some scripts open modeless dialog or retain Lua state. The safest method to know that a script item has terminated is to register a callback function with RegisterOnExecutionDidStop.Lua-supported (also as property) (0.72)
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inline |
Sets if the script should be run in debug mode.
Lua-supported (also as property) (0.64).
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inline |
Sets the description for the script.
Lua-supported (also as property) (0.64).
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inline |
Sets if the script should be loaded as a string.
LoadAsString
in the plugindef
function of a script, either true or false. In this regard it functions similar to the RGP Lua configuration setting.Lua-supported (also as property) (0.64).
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inline |
Sets the menu item text for the script.
Lua-supported (also as property) (0.64).
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inline |
Sets the optional script text.
See comments at GetOptionalScriptText for more information about the optional script text. Setting this has no effect for instances of FCLuaScriptItem created with finenv.CreateLuaScriptItems
Lua-supported (also as property) (0.68).
value | the optional string or NULL to clear it |
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inline |
Sets the prefix for the script.
Lua-supported (also as property) (0.64).
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inline |
Sets if the script should run in trusted mode. If you set this to true, the script that calls finenv.ExecuteLuaScriptItem must also be running in trusted mode. Otherwise an error occurs.`.
Lua-supported (also as property) (0.68).
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inline |
Sets the undo text for the script.
Lua-supported (also as property) (0.64).
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inline |
Stops execution and terminates the Lua state.
This function only works for instances of FCLuaScriptItem created with finenv.CreateLuaScriptItemsFromFilePath.
Lua-supported (0.68).